A downloadable game

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WELCOME TO THE FAMILY...

A Family of Blades is a tabletop roleplaying game about a team of criminals who became a family, broke up, and have now been thrust back together for one last job.

Powered by the Forged in the Dark engine, A Family of Blades has been written with an emphasis on fast-paced one-shots and episodic gameplay. Inside you'll find all the rules you need to play games inspired by the likes of Leverage, Burn Notice, Ocean's Eleven, and the Fast & Furious movies.

FEATURES

  • Streamlined Forged in the Dark mechanics.
  • Complete rules designed specifically for quick starts and quick play.
  • New playbooks and mechanics to emulate modern heist fiction.
  • A crisis system to allow you to easily play out your own action or heist movie.
  • A bond mechanic to reward players for creating crew backstory during play.
  • Everything you need to start playing straight away!

CREDITS

Created by A.C. Luke


Blades in the Dark™ is a trademark of One Seven Design. The Forged in the Dark Logo is © One Seven Design, and is used with permission.

Purchase

Buy Now$15.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:

A Family of Blades v1.0 (singles).pdf 14 MB
A Family of Blades v1.0 (spreads).pdf 14 MB
FoB Reference Sheets.pdf 145 kB
FoB Crisis Sheets.pdf 103 kB
Google Sheets Playbooks

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Community Copies

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Download demo

Download
FoB Reference Sheets.pdf 145 kB

Development log

Comments

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Just bought this game on dtrpg and its simply amazing. It was hard to believe that FitD game can be played as one-shot session but well... I was wrong. Only one question, do you have any plans to make fillable character sheet for online games?

Really glad to hear you liked it!

I hadn't actually thought about fillable character sheets because of the Google Sheet, but they feel like an obvious inclusion in hindsight. I'd be happy to look into creating some!

I just finished reading the game and it's great. It really streamlines FitD for players and the GM while still maintaining the feel of the system. One question though, for the "Broken Bond" mechanic, do players decide during bond creation whether the bond is broken or not?

Thank you for the kind words!

With Broken Bonds, Page 26 says to "Write down each other PC’s name in the bond section, then tell the person on your left that you have a broken bond with them". That way everyone should have exactly two broken bonds (assuming a 3+ player group). If you had a larger group though, you could instead let players decide for themselves who they have broken bonds with if that's something you wanted to emphasise!

Oh! I see. I missed how the bond to the left was broken. Which means if this was a 4 person game each PC would have 2 broken bonds and 1 non-broken one correct?

Yep, that's correct!

How can I download the festive crisis from the 22/12/21dev log?

When I updated the game earlier this week, I combined it into the Crisis Sheets pdf (it's now the one on the fourth page). Thanks for pointing out that it's not clear, I'll update the dev log to make it more apparent!

(1 edit)

Thanks

My mistake anyway. I looked at the Crisis sheets, I looked at the titles, but I didn't actually *read* them :)

(+3)

This looks awesome. Can't wait to check it out.

(+4)

I am officially in love with this game. I've been longing for a truly one-shot friendly FitD game, and this is one.

(+2)

That's high praise, thank you so much for the kind words!